Engineering & Production Leader
I started as a programmer, became a producer, then led engineering organisations of 100+ people. That progression isn't common anymore — but it means you're getting someone who understands the work at every layer, from the codebase to the org chart. With AI reshaping what teams can do, that depth is the difference between adopting tools that genuinely help and just making the same mistakes faster.
What I Do
These aren't abstract competencies. Each one was forged by doing the work, from writing engine code to running a 100-person engineering group.
Grown and managed engineering organisations of 100+ people. Talent pipelines, hiring, performance frameworks, and creating environments where people do their best work.
Full lifecycle ownership from concept to ship. Agile practices, sprint cadences, risk management, and milestone-driven delivery across multi-year, multi-studio programmes.
Bridging engineering, art, design, and product. Translating creative vision into executable plans and ensuring shared understanding across disciplines that often speak different languages.
Shaping how organisations work: ownership structures, process introduction, evolving technology groups into multidisciplinary platform teams, and service-oriented delivery models.
Career roots in programming. Deep understanding of game engines, toolchains, and the technical constraints that shape product decisions — which means conversations with engineers start from shared understanding, not translation.
Building trust across studio leadership, publishers, and cross-studio collaborations. Translating between business requirements and technical reality without losing either.
Writing
Writing publicly is new for me. During this career transition I've been experimenting with getting thoughts down and putting them out there — things I've learned over 30 years that I think could be useful to other people. Published on Substack.
Part 1 • Substack
Owning a structure for your thinking matters more than any single skill or line on a CV. This piece introduces the idea of building a personal knowledge system as the foundation for career resilience.
"If it isn't in the system, it doesn't exist."
Part 2 • Substack
Treats the job search as a product with a backlog, flow states, and an audit trail. Turns an overwhelming process into something manageable and repeatable.
"Backlogs, triage, flow states — the same thinking that ships games can run a career transition."
Part 3 • Substack
How AI fits into a structured process as an accelerator, not a replacement for judgement. AI prepares the material for thinking; it does not do the thinking.
"If I read it out loud and feel like I'm auditioning for a corporate training video, something has gone wrong."
Standalone Essay • Coming Soon
Coming Soon...
How I Think
Tools are leverage on judgement, not substitutes for it.
This has been a constant through every wave: new engines, new methodologies, new project management platforms, and now AI. The teams that benefit most are the ones that already think clearly. The tools just help them carry it further, faster.
AI is a powerful amplifier. It collates, transforms, and surfaces patterns. But it can't define what "good" means for your team and shouldn't be trusted to make decisions. I use it to prepare material for thinking, not to replace the thinking itself.
In my own work, this shows up as a consistent preference: keep the thinking in a structure you own. Let tools sit on top as accelerators. If everything disappeared tomorrow, the clarity should remain.
Career
One company, many roles. Everything below happened at Ubisoft Reflections in Newcastle upon Tyne, with the engineering manager role also spanning Ubisoft Leamington.
Apr 2024 – Apr 2025
Producer — New IP
Gameplay Producer on a new IP, coordinating multiple disciplines and moving from early validation towards a clearer feature set.
Mar 2022 – Apr 2024
Studio Engineering Manager
Ubisoft Reflections & Ubisoft Leamington
Led the studio's engineering population of 100+ engineers across two locations, managing leads and senior leads across multiple projects.
Mar 2020 – Mar 2022
Producer — Tom Clancy IP
Producer supporting multiple teams working under Ubisoft Tom Clancy brand guidelines.
Mar 2019 – Mar 2020
Producer — Studio Initiative
Shaped a studio-wide talent initiative built around a university competition, defining the brief and criteria to surface candidates with skills matching the studio's needs.
2014 – 2019
Producer — Vehicle Specialist Team
Producer for a vehicle-handling technology group that evolved into a multidisciplinary shared platform team of 45+ people.
2012 – 2014
Producer — The Crew
Broadened the team's remit across gameplay, art and audio, establishing clear feature ownership. Took responsibility for the PlayStation SKU and collaborated with the lead studio in France.
1994 – 2012
Engineering & Programming Roles
Progressive engineering roles from Junior Programmer through to Lead Programmer and Project Technical Lead.
What's Next
Looking for senior leadership roles where building teams, shaping delivery, and bridging technical and creative disciplines is the work, not a side effect.
Engineering Manager. Senior Producer. Technical Program Manager. Delivery Manager. Consultancy. Based in Newcastle, open to remote and hybrid across the UK and EU.
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